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Rebecca and Ben are great to work with and gave me so much freedom to write pretty much whatever I wanted. What was it like working with the Ooblets team?
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Music can often be like problem solving, so I often look at how others handled things in other games/music.
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I would say the inspiration for the soundtrack came from equal parts looking at the game, creating and discovering sounds and piecing them together and the kind of stupid encyclopedic knowledge of game soundtracks and music I already love. The visuals in Ooblets provide a very strong and evocative vibe so I would tend to look at screenshots or just leave the game running while I composed parts. I think this soundtrack is very textural compared to others and I place a high value on how an individual sound can make you feel. With this soundtrack, the sounds and timbre came first. Timing and fate aligned perfectly with me discovering Ooblets and I was very ready to start experimenting with obscure synths and sample workstations I had found out about over the years. Around the same time I figured that the then-current trend of Indie games being pixel art throwbacks would eventually turn to low-poly 3D and they would need soundtracks with appropriate sound palettes. I started off writing music using Gameboys and Nintendo hardware mixed with guitar and drums.Īfter a while I realized the sound palette I was more in love with when it came to video games was more in line with the N64/PS1 era and started doing extensive research into its components. The music for Ooblets is relatively straightforward and in line with the kind of music I had already been writing for a few years prior. What was your creative process like in writing the music for the game? How did you gather inspiration for it? Luckily, they did not and I did some test tracks and here we are. I saw early footage and screenshots from Ooblets on Twitter and decided to message the team and ask if they had anybody currently onboard for music. How did you get involved working on the Ooblets OST? Bandwagon caught up with Pedro Silva to talk about working on the Ooblets OST and how to get your foot in the gaming industry as a music composer.
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